In recent years, digital reality technologies such as virtual reality and augmented reality have been extensively employed in museums and other cultural exhibitions to enhance visitor interest and understanding. However, recent studies have shown a potential risk of technology overpowering the exhibition, leading to exclusive attention and distraction rather than serving as a supportive tool for visitors. To address this issue, this paper introduces virtual interactive objects designed to integrate seamlessly into the exhibition without overshadowing a specific object, allowing visitors to fulfill their need for interaction and acquire information through multimodal means while maintaining a clear distinction from the real exhibition. This enables a continuous and harmonious visitor experience between the virtual and real worlds, benefiting the entire cultural space. This work presents an implementation of these objects.