Giorgos Loukakis holds a Ph.D. from the Department of Civil Engineering (UTH). He is a graduate of the Department of Geology (AUTH) and has also studied at the Department of Electrical and Computer Engineering (UTH). In 2016 he completed his first post-doctoral research at the Department of Architecture, UTH entitled "The geological landscape in video games, Classification, Analysis, Design" and currently he conducts a post-doctoral research entitled "Use of game engines in the design and implementation of Mount Olympus in a virtual reality environment", which is supported by the Stavros Niarchos Foundation. In the past he participated as a scientific associate in a research program, entitled "Urban landscape in video games - Representations and spatial narratives". He is currently teaching the course "Architecture and Video Game Development" at the Department of Computer Science & Telecommunications (UTH). In the past he has taught the course "Special Topics of Representation: Digital Landscapes" at the Department of Architecture (UTH). Since 2011, he is a member of the research team of the Laboratory of Environmental Communication & Audiovisual Documentation (LECAD). He is also a member of the research team of the Laboratory of Multimodal Design and Research on Hybrid Environments - EscapeLab and editor at the website His research interests are the digital representations of landscape, the history and design of video games and virtual/augmented reality. He has designed and implemented the video game "Riddle Of The Glitch".