Detailed daily program for the CHIGREECE 2021 Conference.
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Program (Daily)
Thursday 25/11/2021
Timezone: EEST, Athens (UTC/GMT +3)
Room: Conference Hall
Room: Conference Hall
09:00 - 10:00
Registrations & Socialize
10:00 - 10:30
Welcome & Conference Opening
* Welcome note and Logistics
* Day orientation
10:30 - 11:30
Keynote: Data Science to fight COVID-19
11:30 - 11:45
Break
11:45 - 13:00
Design
#25-11_design
Session Chair:
Designing interfaces to promote the meaningfulness of urban data through an interactive art installation (F)
Towards an Up to Date list of Design Guidelines for Elderly Users (F)
Effect of sense of direction on open card sorts for websites (F)
The Digital Transformation of Card-Based Design Toolkits: From Tiles to DigiTiles (S)
13:00 - 14:30
Lunch Break & Socialize
14:30 - 15:45
Methods & Frameworks
#25-11_methods-and-frameworks
Session Chair:
The trained panel method and its application in HCI research. (F)
From cats to airspace – User involvement in the design of Machine Learning infused systems (S)
Content Personalization framework in cultural routes: TRACCE project case study (S)
RABIT: Reflective Analytics for Business InTelligence (S)
15:45 - 16:00
Break
16:00 - 17:00
Young Researchers I
#25-11_young-research_i
Session Chair:
Evaluation of the Effect of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VR
Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications
Tracing new perspectives in human-computer interaction and theatre/performance studies synergy Implementing theatre directing theories onto the designing of interactive experiences with digital humans
Computerized Simulators for the Marine Industry the case study of SES, a game-engine based environment
Gamification and Education in Cyber Security
Designing Pervasive Cultural Audio Guides for Mobile Devices: Gamified Exhibit Recognition and Support for Visitors’ Social Encounters
Dynamics of technology in contemporary art: Presentation and evaluation of artistic interactive installations and the aesthetic experience of the public
17:00 - 17:15
Break
17:15 - 18:15
Young Researchers II
#25-11_young-research_ii
Session Chair:
Virtual costumes: Towards a framework for understanding their role and contribution in digital dance practices.
Documentation and conceptual modeling of historical information of the interactive scenario of the Block’s 15 immersive production.
Interactive journaling system for beekeeping practices based on wearable technologies
Interactive Mixed Reality dance performances
Mobile augmented reality systems for the dissemination and preservation of traditional craftsmanship
Physics-based Grasping in VR Using Different Tracking Methods and Reinforcement Learning: the Effects on the Sense of Embodiment
Virtual Reality and Event-Related Potentials used in Computerized Speech Language Therapy for post-stroke aphasic patients
18:15 - 18:30
Day Wrap-Up
18:30 - 19:30
Welcome Drink & Socializing
19:30 - 20:00
Meet the Mentor
Friday 26/11/2021
Timezone: EEST, Athens (UTC/GMT +3)
Room: Conference Hall
Room: Conference Hall
09:00 - 10:00
Registration, Socialize & Meet the Mentor
10:00 - 10:30
Welcome
* Welcome note
* Presentation on "Greece ACM SIGCHI Chapter: Past, Present, Future"
* Day orientation
10:30 - 11:30
Keynote: Digital Thinking
11:30 - 11:45
Break
11:45 - 13:00
People & Interactions
#26-11_people-and-Interactions
Session Chair:
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game (S)
Empowering Communities in Marginalized Surroundings: Opportunities from Collaborative Community-Managed Electrification and Advanced ICT (F)
Location-Based Games for Cultural Heritage: Applying the Design Thinking Process (F)
How do people perceive the role of AI in human AI collaboration to solve everyday tasks? (S)
13:00 - 14:30
Lunch Break & Socialize
14:30 - 15:45
HCI in the Pandemic
#26-11_hci-in-the-pandemic
Session Chair:
Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models (F)
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens (S)
Parents, Educators, and Caregivers Perceptions of Cybersecurity and Privacy for Students' Remote Learning During COVID-19 (S)
The Views and Experiences of Selected South African Lecturers on COVID-19 Emergency Electronic Learning Use: Lessons Learned (S)
15:45 - 16:00
Break
16:00 - 17:00
Exhibition & Interactive Experiences I
#26-11_exhibition-and-ie_i
Session Chair:
Dual Claire: Directing Digital Humans and Interactive Experiences - a Theatrical Approach
Usability Concepts in the New Danaos Web Enterprise Version
e-daily life in Greece
17:00 - 17:15
Break
17:15 - 18:15
Exhibition & Interactive Experiences II
18:15 - 18:30
Day Wrap-Up
18:30 - 19:30
Conference Dinner & Socializing
Saturday 27/11/2021
Timezone: EEST, Athens (UTC/GMT +3)
Room: Conference Hall
Room: Conference Hall
09:00 - 10:00
Registration, Socialize & Meet the Mentor
10:00 - 10:30
Welcome
* Welcome note
* "From Usability Days to CHIGreece" by Emeritus Professor Michalis Meimaris
* Day orientation
10:30 - 11:30
Keynote: Teaching Human-computer interaction for social good
11:30 - 11:45
Break
11:45 - 13:00
Extended Reality
#27-11_extended-reality
Session Chair:
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning (F)
Monitoring Maritime Industry 4.0 Systems through VR Environments (F)
Opportunities, challenges and training needs in the use of VR in Higher Education and SMEs: The case of Cyprus and Finland (S)
Pedestrian Path Making: Create on Mobile and Edit on Desktop (S)
13:00 - 14:30
Lunch Break & Socialize
14:30 - 15:45
Evaluation
#27-11_evaluation
Session Chair:
Tracing El Greco’s Echoes of Antiquity: Audience interaction with online art (F)
On evaluating online teaching and learning experience: a usability evaluation study of synchronous teaching platforms (F)
A Kansei Engineering Evaluation of the Emotional Appeal of Product Information on E-Commerce Product Pages (F)
PSSUQ-GR: A First Step Towards Standardization of the Post-Study System Usability Questionnaire in Greek (S)
15:45 - 16:00
Break
16:00 - 17:00
Panel: Design of Our Online World: Trust, Ethics and Integrity
#27-11_panel
Session Chair:
Panelists:
- Esma Aimeur
Université de Montréal, Canada - Andreas Holzinger
Medical University of Graz, Austria - Gard Titlestad
Nordic Insight, Norway
17:00 - 17:15
Break
17:15 - 18:00
Conference Closing, Awards & Farewell drink
* Best Paper Award
* Closing note
CHI Greece
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