Video presentations inline with the detailed daily program of the CHIGREECE 2021 Conference.
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Virtual Conference
First Day
Welcome & Conference Opening
* Welcome note and Logistics
* Day orientation
Keynote: Data Science to fight COVID-19
Design
Session Chair:
Designing interfaces to promote the meaningfulness of urban data through an interactive art installation (F)
Read Abstract
Towards an Up to Date list of Design Guidelines for Elderly Users (F)
Read Abstract
Effect of sense of direction on open card sorts for websites (F)
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The Digital Transformation of Card-Based Design Toolkits: From Tiles to DigiTiles (S)
Read Abstract
Methods & Frameworks
Session Chair:
The trained panel method and its application in HCI research. (F)
Read Abstract
From cats to airspace – User involvement in the design of Machine Learning infused systems (S)
Read Abstract
Content Personalization framework in cultural routes: TRACCE project case study (S)
Read Abstract
RABIT: Reflective Analytics for Business InTelligence (S)
Read Abstract
Young Researchers I
Session Chair:
Evaluation of the Effect of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VR
Read Abstract
Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications
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Tracing new perspectives in human-computer interaction and theatre/performance studies synergy Implementing theatre directing theories onto the designing of interactive experiences with digital humans
Read Abstract
Computerized Simulators for the Marine Industry the case study of SES, a game-engine based environment
Read Abstract
Gamification and Education in Cyber Security
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Designing Pervasive Cultural Audio Guides for Mobile Devices: Gamified Exhibit Recognition and Support for Visitors’ Social Encounters
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Dynamics of technology in contemporary art: Presentation and evaluation of artistic interactive installations and the aesthetic experience of the public
Read Abstract
Young Researchers II
Session Chair:
Virtual costumes: Towards a framework for understanding their role and contribution in digital dance practices.
Read Abstract
Documentation and conceptual modeling of historical information of the interactive scenario of the Block’s 15 immersive production.
Read Abstract
Interactive journaling system for beekeeping practices based on wearable technologies
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Interactive Mixed Reality dance performances
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Mobile augmented reality systems for the dissemination and preservation of traditional craftsmanship
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Physics-based Grasping in VR Using Different Tracking Methods and Reinforcement Learning: the Effects on the Sense of Embodiment
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Virtual Reality and Event-Related Potentials used in Computerized Speech Language Therapy for post-stroke aphasic patients
Read Abstract
Second Day
Welcome
* Welcome note
* Presentation on "Greece ACM SIGCHI Chapter: Past, Present, Future"
* Day orientation
Keynote: Digital Thinking
People & Interactions
Session Chair:
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game (S)
Read Abstract
Empowering Communities in Marginalized Surroundings: Opportunities from Collaborative Community-Managed Electrification and Advanced ICT (F)
Read Abstract
Location-Based Games for Cultural Heritage: Applying the Design Thinking Process (F)
Read Abstract
How do people perceive the role of AI in human AI collaboration to solve everyday tasks? (S)
Read Abstract
HCI in the Pandemic
Session Chair:
Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models (F)
Read Abstract
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens (S)
Read Abstract
Parents, Educators, and Caregivers Perceptions of Cybersecurity and Privacy for Students' Remote Learning During COVID-19 (S)
Read Abstract
The Views and Experiences of Selected South African Lecturers on COVID-19 Emergency Electronic Learning Use: Lessons Learned (S)
Read Abstract
Exhibition & Interactive Experiences I
Exhibition & Interactive Experiences II
Session Chair:
Usability issues in main events: the case of Rally Acropolis 2021
Read Abstract
Hand held devices bring us back to basics of UI and Usability
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A lightweight, adaptable approach to gathering user and product owner feedback to (re)designing public digital services
Read Abstract
Third Day
Welcome
* Welcome note
* "From Usability Days to CHIGreece" by Emeritus Professor Michalis Meimaris
* Day orientation
Keynote: Teaching Human-computer interaction for social good
Extended Reality
Session Chair:
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning (F)
Read Abstract
Monitoring Maritime Industry 4.0 Systems through VR Environments (F)
Read Abstract
Opportunities, challenges and training needs in the use of VR in Higher Education and SMEs: The case of Cyprus and Finland (S)
Read Abstract
Pedestrian Path Making: Create on Mobile and Edit on Desktop (S)
Read Abstract
Evaluation
Session Chair:
Tracing El Greco’s Echoes of Antiquity: Audience interaction with online art (F)
Read Abstract
On evaluating online teaching and learning experience: a usability evaluation study of synchronous teaching platforms (F)
Read Abstract
A Kansei Engineering Evaluation of the Emotional Appeal of Product Information on E-Commerce Product Pages (F)
Read Abstract
PSSUQ-GR: A First Step Towards Standardization of the Post-Study System Usability Questionnaire in Greek (S)
Read Abstract
Panel: Design of Our Online World: Trust, Ethics and Integrity
Session Chair:
Panelists:
- Esma Aimeur
Université de Montréal, Canada - Andreas Holzinger
Medical University of Graz, Austria - Gard Titlestad
Nordic Insight, Norway
Conference Closing, Awards & Farewell drink
* Best Paper Award
* Closing note
CHI Greece
Connecting the Community