This study explores the effectiveness of VR escape games as engaging learning tools for archaeological venues. University students participated in the study to assess their motivation and immersion while using a VR escape room game set in a real archaeological venue. The game replicated the museum building in a virtual environment and incorporated scanned artifacts as interactive objects. Participants solved riddles related to the artifacts, creating an immersive and interactive storytelling experience. The study's results were promising, showing that the VR escape room game successfully motivated participants. The use of scanned artifacts and the realistic venue enhanced immersion. The findings highlight the potential of VR escape games for engaging students with archaeological content and fostering motivation and understanding of artifacts.