This exhibition will present four interactive prototypes that have been created as part of the research project IMAGINE-MOCAP and are based on the transmedia work 'Monolove', by G. Nikopoulos. The aim of the project is to investigate novel ways of expressing the personality and emotional states of digital characters across different digital media such as interactive installations, animated films, video games and live networking environments. It involves technologies and approaches such as motion capture for human and non-human characters, visualization of physiological data captured through bio-sensors, and sonification of the environment. The interactive prototypes presented in this exhibition demonstrate these approaches in each of the aforementioned digital media. 
Τhe first prototype is an interactive installation, where biometric data - such as heart rate or skin conductance – are converted into visual or audio expressions in a fantasy environment with mythological creatures. The second prototype is an animated film, that demonstrates the ability of motion capture to represent not only movement but also the expression of personality. Carefully prepared actor performances have been captured and incorporated into non-human characters (centaurs and birds) emphasizing personality and emotional nuance through gestures, body postures, and general full-body movement. In the video game prototype, the research team focuses on creating a taxonomy of specific gestures, creating an environment-based interaction scene, with the aim of expanding the expression of character personality through the interaction of various objects/props in the scene. Finally, the Interactive Networked Environments prototype combines live coding, sound design, and motion capture to create real-time performance. In this case, the soundscape of animated characters (birds) is generated live through coding while simultaneously being shaped by the movements of a performer captured via motion capture technology.