Full Papers
- Felix Dietrich
- Alicia Ernst
- Rebekka Kreling
- Alicia Gilbert
- Benedikt Rohr
- Michael Scharkow
- Leonard Reinecke
The rise of music streaming services such as Spotify has transformed music listening behavior.
- Alicia Gilbert
- Frauke Schöne
- Rebekka Kreling
- Felix Dietrich
- Leonard Reinecke
In the current media environment, media platforms and the content therein are optimized for entertainment and a frictionless user experience to keep users engaged (e.g., Flayelle et al., 2023; Thorson et al., 2021).
- Renard Gluzman
- Minas Pergantis
- Paris Xylogiannis
- Nikolaos Vryzas
- Symeon Papadopoulos
- Andreas Giannakoulopoulos
- Charalampos Dimoulas
Research in the field of social sciences has been greatly enhanced by digital technologies. From information extraction algorithms to interactive questionnaires, to attention tracking systems these tools allow social scientists to gain insight into the behavior of their research targets.
- Evgeny Votyakov
- Marios Constantinides
- Fotis Liarokapis
Amateur runners are increasingly using wearable devices to track their training, often relying on simple metrics such as heart rate and pace.
- Lazaros Stavrinou
- Argyris Constantinides
- Marios Belk
- Vasos Vassiliou
- Fotis Liarokapis
- Marios Constantinides
Short-form videos are gaining popularity in education due to their concise and accessible format that enables microlearning.
- Anthie Kolokotroni
- Marina Stergiou
- Dimitris Baltas
- Vilelmini Kalampratsidou
- Panagiotis Kyriakoulakos
- Spyros Vosinakis
Experimentation in film, animation, music, and art has been marked by intermedial and transmedial play between various art forms, such as rendering acting and performing cues in digital characters.
- Konstantinos Ordoumpozanis
- Markos Konstantakis
- Stavroula Zoi
- George Caridakis
As artificial intelligence becomes an everyday presence across education, industry, and creative platforms, the interaction between users and intelligent systems deserves critical examination.
- Vasiliki Nikolakopoulou
- Panayiotis Koutsabasis
Mixed Reality (MR) and Intangible Cultural Heritage (ICH) are gaining momentum in museum settings, yet we rarely see a combination of the two.
- Marina Stergiou
- Spyros Vosinakis
In the evolving landscape of cultural heritage preservation, emerging technologies such as Extended Reality (XR) and Artificial Intelligence (AI) are reshaping how archival and heritage content are preserved, documented, interpreted, and promoted.
- Filippos Tzortzoglou
- Spyros Vosinakis
- Anna Gardeli
- Alivisos Sofos
Mobile Augmented Reality (MAR) is increasingly used in educational settings to support interactive and immersive learning experiences.This paper presents a systematic review of 62 MAR systems published between 2015 and 2025, focusing on interaction design, spatial features, and pedagogical approaches.
- Maria-Eleni Boumpoukioti
- Nikolaos Avouris
- Germán Arroyo
This paper introduces Splash, a novel social media application designed to support emerging artists through an interactive, community-driven, and gamified experience.
The convergence of Human-Computer Interaction (HCI) and Big Data has introduced new demands for scalability, responsiveness, and cognitive alignment in interactive systems.
Short Papers
- Theodora Chamaidi
- Helen Charoupia
- Modestos Stavrakis
Artificial intelligence (AI) is increasingly integrated into design processes and presented as a predictive or generative partner.
- Athina Bosta
- Spyros Vosinakis
User experience (UX) evaluation provides feedback on the effect of interacting with a system on users and contributes to the understanding of the impact of individual design elements on the experience.
- Maria Katsikerou
- Dimitra Ioannou
- Christos Katsanos
Cochlear implants are a form of assistive technology used by individuals with deafness or severe hearing loss.
- Vasiliki Kounadi
- Anastasios Theodoropoulos
- George Lepouras
Non-player characters (NPCs) play a crucial role in shaping player experiences in narrative-driven games.
- Marianthi Grizioti
- Maria-Stella Nikolaou
Recent educational research and agendas highlight the importance of cultivating data literacy among young students as a necessary skill to deal with the challenges of the AI era.
- Giorgos Ganias
- Akrivi Katifori
- Christos Lougiakis
- Maria Roussou
- Yannis Ioannidis
- Ioannis-Panagiotis Ioannidis
Recent studies in Virtual Reality highlighted the importance of avoiding Breaks in Presence that occur when experiment participants alternate between the virtual and physical environment to fill in questionnaires or interact with the evaluator.
- Ioulia Simou
- Andreas Komninos
- John Garofalakis
Virtual keyboards are essential for mobile text entry. Yet, text entry is a learned skill that requires a significant investment in practice by novice users, or re-training when a novel keyboard layout is adopted.
- Rafail-Andrianos Pappas
- Vasiliki Nikolakopoulou
- Aliki Chamalidou
- Magioula Papadimitriou
- Pavlos Chatzigrigoriou
Over the years, Minecraft has been proven to be one of the most popular educational tools across diverse domains and has been utilised as a participatory, creative, and simulation-based platform for engagement, learning, and co-design.
- Dimitra Chasanidou
- Costas Boletsis
- John Krogstie
Tour guide apps play a crucial role in sustainable tourism by employing decision-making in route planning and offering recommendations.
- Linda Krueger
- Charles Markham
- Ralf Bierig
In Virtual Reality, redirected walking lets users walk through a larger virtual environment than users’ physical tracking space.
- Emmanouil Xylakis
- Anna Karagianni
- Panos Parthenios
- Konstantinos Tsamis
- Charalampos Vatsolakis
In opera and theater production, early-stage collaboration between creative and technical teams is often fragmented, relying on traditional meetings and remote discussions via video-conferencing platforms that lack spatial awareness, and visualization aids, often leading to miss-communication errors and interpretation biases.
- Maria Algiannaki
- Panos Parthenios
- Katerina Mania
A sophisticated translation method was developed that connects architecture and music.
- Martin Carle
- Iannis Zannos
We present a system for the real-time sonification of dancer motion data using live coding techniques.
Doctoral Consortium
- George Benos
In the last few years, there is serious growth in the domains of Augmented reality (AR) and Virtual reality (VR) mostly due to the rapid advancement and proliferation of the associated hardware, as well as the increasing general public interest in the sector.
- Olga Hatzifoti
This PhD research investigates the cognitive and affective influences of voice and speech as input modalities in immersive interactive experiences. While prior research on voice interfaces has primarily focused on usability and efficiency, the highly social and affective dimension of voice is increasingly gaining recognition in academia. T
- Marina Stergiou
This work centers on the concept of digital costume and its embodied dimension within digital environments. It aims to explore the intersection of choreography and costume design through the lens of emerging technologies—specifically digital cloth simulation, motion capture, and extended reality (XR).
- Jason Diakoumakos
CyberOps Commander is a single-player, strategic, web-based card game that places players in the role of a cybersecurity team leader. During each round, the leader faces evolving cyber-attack scenarios and must deploy available resources—represented as cards, while managing constraints such as response time, budget, personnel availability, and limited situational awareness.
- Dimos Nanos
Digital customer service provided through artificial empathy AI chatbots, particularly when designed with empathetic characteristics, constitutes a significant factor for eliciting positive customer responses and perceptions.
Exhibition & Interactive Experiences Presentations
- Katarina Barišić
- Vjeran Vlahović
In this exhibition, we present the Emotion-Aware Usability Map, a prototype of a web application that combines sentiment analysis and usability issue mapping to support emotionally-informed interface redesign. T
- Renard Gluzman
- Elina Roinioti
This workshop builds on an experiment in modular storytelling, Life in the Garden (1999), created by artist and designer Nancy Nowacek and game designer Eric Zimmerman [1].
- Giorgos Nikopoulos
- Iannis Zannos
- Martin Carle
- Dimitris Baltas
- Katerina Malisova
- Marina Stergiou
- Anthie Kolokotroni
- Panagiotis Kyriakoulakos
- Spyros Vosinakis
- Modestos Stavrakis
- Panayiotis Koutsabasis
- Vilelmini Kalampratsidou
- Alexandros Zarmakoupis
- Katerina El Raheb
- Anastasios Theodoropoulos
This exhibition will present four interactive prototypes that have been created as part of the research project IMAGINE-MOCAP and are based on the transmedia work 'Monolove', by G. Nikopoulos.
- Aristotelis Maragkos
- Dimitris Delinikolas
Imagine Farewell Station is an interactive VR installation that merges generative AI, described footage techniques, and narrative VR to explore the intersection of memory, language, and image-making in a post-apocalyptic sci-fi setting.
- Christina Chrisanthopoulou
- Olga Hatzifoti
- Stamatis Poulimenos
- Nikoletta Geronikola
This demonstration showcases the XR extension of the Eligence platform, a cognitive training application for individuals at risk of or in the early stages of dementia and Alzheimer’s disease.
- Maria-Eleni Boumpoukioti
- Nikolaos Avouris
The rise of digital platforms has transformed how artists create, share, and engage with their work. S
- Kosmas Archontis
- Maria Aspioti
- Christos Sintoris
- Nikolaos Avouris
Mobile document scanning apps are increasingly used to convert physical documents into digital formats, enabling greater access to printed information.
- Sotirios Ntzoufras
- Anastasia Maria Kyriakopoulou
In celebration of the 100th anniversary of Leonteios School of Athens, a Virtual Reality (VR) project was developed to showcase the school's historical presence within the urban landscape.
- Gennaro Costagliola
- Mattia De Rosa
- Vittorio Fuccella
Manipulating text on a smart watch presents significant challenges due to several factors, including the small size of these devices, the lack of tactile feedback, and the fat finger problem.
- Eleana Pandia
- Panagiotis Livadas
- Ilektra Vouza
Our workshop presents a two-phase experience designed to engage conference attendees in a playful exploration of AI's ethical and societal implications.
- Anastasios Manos
- Despina Elisabeth Filippidou
- George Karanasios
The future of digital cultural heritage lies in transforming passive observation into deeply en-gaging, interactive, and inclusive experiences.
- Anastasios Manos
- Despina Elisabeth Filippidou
- Giorgos Nikopoulos
As the spread of misinformation and digital manipulation grows, building critical thinking and digital resilience is now an essential educational and societal priority.
- Anastasios Manos
- Despina Elisabeth Filippidou
As cities pursue smarter, more sustainable futures, they are confronted by both the complexity of urban challenges and the fragmentation of digital innovation.
- Anastasios Manos
- George Vachtanidis
- Despina Elisabeth Filippidou
Cities and public administrations across Europe face mounting pressure to reduce energy waste, control costs, and accelerate progress toward climate neutrality.
- Efthalia Liouta
- Nikolaos Avouris
This paper presents an evaluation framework designed to assess the presence of deceptive design patterns in health applications.
- Pantelis I. Kaplanoglou
- Evridiki A. Konstantinidou
- Lampros Ntalkos
Blueavatars’ VirtualZeus is a prototype mobile application of an HCI for a chatbot, where the user can ask questions to a virtual character from the Greek mythology, incarnated through the combination of computer animation and augmented reality with spoken natural language processing and generation.
- Maria Kontogiorgou
- Maarten Gijssel
- Vangelis Lympouridis
‘ANASA” is an interactive garment that integrates textile sensors into a wearable shirt to capture real-time lung metrics —tidal volume, respiratory rate, and inhalation/exhalation flow curves—and streams them to a companion app for immediate on-body visualization.
- Ilias Kanellos
- Danae Tsabouraki
- Christos Gavalas
As disinformation becomes more systematic and emotionally resonant, there is growing demand for tools that support journalists and fact-checkers in uncovering the broader narrative strategies underlying false claims.
- Dimitris Lyras
- Kostas Kontogiannis
- Nick Rassias
LLM’s can combine with voice recognition to enable interaction with existing enterprise software.
- Anastasia Manou
- Athina Panagiotidou
- Petros Printezis
Helysian is an upcoming multimedia exhibition that explores how interactive spatial augmented reality (SAR) can support deep, reflective encounters with cultural heritage and mythology.