Tentative Programme v1 (07/08/2025). Subject to minor changes.
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Program (Daily)
Wednesday 24/09/2025
Timezone: EEST, Athens (UTC/GMT +3)
Room: TBA
Room: TBA
08:30 - 09:30
Registrations & Socialize
09:30 - 10:00
Welcome & Conference Opening (GC, PC)
Chairs: Constantinos Mourlas, Panagiotis Germanakos, Panayiotis Koutsabasis
10:00 - 11:00
Keynote 1: Vicky Charisi
11:00 - 11:30
Session 1 – Human-Centered AI and Ethical Interaction I
11:30 - 12:00
Coffee Break (+ Poster / Demos)
12:00 - 14:00
Session 1 – Human-Centered AI and Ethical Interaction II
Session Chair: TBA
User Experience in Sustainable Tourism: Enhancing Transparency in Tour Guide App Recommendations (S)
The differential effects of algorithmic recommendations on user experience: Enjoyment and serendipity in everyday music streaming (F)
101 reasons to stop: A systematic review of media cues for disengagement (F)
Generative AI: A Systematic Review of Related Interfaces and Interactions (F)
Designing a Gamified Social Platform for Artists (F)
Human-Computer Interaction in the Big Data Era: Systems, Cognition, and Interactive Intelligence (F)
14:00 - 15:00
Lunch Break & Socialize
15:00 - 16:00
Session 2 – HCI and Games I
Session Chair: TBA
Expressing Digital Character Personality through Motion capture: A study of body movements and personality traits. (F)
AI-Driven NPCs Enhancing Player Challenges and Skill Development in Games (S)
Co-Minecrafting Hermoupolis with Children: a Minecraft-based Digital Twin for Architectural Heritage Education (S)
16:00 - 16:30
DC Poster Madness Session
Session Chair:
Reevaluation of standards and procedures of human-computer interaction in XR
Voice-based interactions in Immersive Interactive Digital Narratives
Animated Threads: Digital Cloth applications as a Creative Tool in Choreography and Costume Design
CyberOps Commander: Tactical Decision Simulator
ChatGPT and Pi AI under the Microscope: Artificial Empathy for Enhancing Digital Customer Service
16:30 - 17:00
Coffee Break (+ Poster / Demos)
17:00 - 18:30
Panel on: Emerging Technologies and the Human Experience
Session Chair:
18:30 - 19:00
Day Wrap-Up
21:00 - 23:00
Conference Dinner
Thursday 25/09/2025
Timezone: EEST, Athens (UTC/GMT +3)
Room: TBA
Room: TBA
08:30 - 09:30
Registrations & Socialize (Meet the Mentor)
09:30 - 10:30
Keynote 2: Panos Markopoulos
10:30 - 11:30
Session 2 – HCI and Games II
Session Chair: TBA
Exploring Social Interaction with Asymmetrical XR through the Playful Cabinet of Curiosities Experience (S)
Focalization in video games: narrative agents, cinematic techniques and gaming experience (S)
Augmenting character animation in MOCAP systems through sonification and live coding (S)
11:30 - 12:00
Coffee Break (+ Poster / Demos)
12:00 - 14:00
Session 3 – HCI, Digital Heritage, and Immersive Technologies
Session Chair: TBA
Those Who Do Not Learn History Are Doomed to Play It: Toward a Framework for Historical Inquiry in Video Games (F)
A Framework for Co-designing Mixed Reality Experiences to Enrich Intangible Cultural Heritage in Museums (F)
Exploring the role of Emerging Technologies in preservation and promotion of traditional costumes: The role of AI in current practices. (F)
Talking to Users in VR: Assessing Different Communication Methods with participants in VR User Studies (S)
Colour-coded Visual Aids for Learning Unfamiliar Virtual Keyboards (S)
Exploring User Turning Perception and Comfort of the Segment Addition Redirected Walking Technique (S)
VR Prova: Requirements Analysis for a Collaborative Virtual Reality Opera Rehearsal Platform (S)
MusiCityX: Conceptual Tools for Urban Architectural Design through Music Composition (S)
14:00 - 15:00
Lunch Break & Socialize
15:00 - 16:00
Invited Industrial Talk: Iraklis Varlamis
16:00 - 16:30
Session on Exhibition & Interactive Experiences I - Industrial
Session Chair: TBA
From Judgment to Paradise: Designing Reflective Spatial AR Experiences in the Helysian Exhibition
LLMs can play a role of user interface assistance for enterprise software
ATRIDE’s Smart Respiratory Shirt, ANASA
VirtualZeus: Oral human-LLM interaction in AR for dialog with a mythological character
ANNETTE: Immersive AR Telepresence– The Dodona Oracle Experience
AI4Debunk: Immersive VR Training for Critical Thinking and Digital Resilience
NooNiot: AI Marketplace and Interoperable Sandbox for What-If Scenario Simulation Across Six Smart City Verticals
SMART TESLA: AI-Driven, Sensorless Energy Optimization for Public Buildings – A Modular Add-on for Smart City Sustainability
16:30 - 17:00
Coffee Break (+ Poster / Demos)
17:00 - 18:30
Session on Exhibition & Interactive Experiences II - Academic
The Return of Life in the Garden
Expressing Character Personality Across Media: Experimental Approaches to Transmedia Worlds
Imagine Farewell Station: A VR Described Footage Experience of Memory and Loss
XR Cognitive Training for Early Dementia & Alzheimer’s: Games, Simulated Activities, and Holographic Telepresence
Splash App: Share your art with the creative community
A Case Study on Accessibility of Document Scanning Applications
Explorations into the Past, AI-Powered Virtual Reconstruction for Heritage Education
Interactive Techniques for Entering and Editing Text on Smart Watches Through the Rotary-Crown
Temporal Ethics: AI & The Shifting Self
Evaluation of Deceptive Design Patterns in Health Applications
Turning Fact-Checks into Narratives with LLMs
World Usability Day every day: Embracing the Values of Usability & Accessibility.
18:30 - 19:00
Day Wrap-Up
21:00 - 23:00
Cocktail Party
Friday 26/09/2025
Timezone: EEST, Athens (UTC/GMT +3)
Room: TBA
Room: TBA
08:30 - 09:30
Registrations & Socialize (Meet the Mentor)
09:30 - 10:30
Keynote 3: Leonard Reinecke
10:30 - 11:30
Session 4 – Design and Evaluation for the User Experience I
Session Chair: TBA
Playing, Moving and Designing with Data: Exploring Young Students’ Data Literacy Skills in Embodied Classification Games (S)
How Many Participants Do You Need for Closed Card Sorting? A Case Study of an E-commerce Website (S)
Distinguishing Voluntary and Involuntary Blinks Through Eye Openness Metrics (S)
A Multimodal Approach to User Experience Evaluation: Integration of Physiological, Behavioral, Contextual and Self-Report data with UserSence (S)
11:30 - 12:00
Coffee Break (+ Poster / Demos)
12:00 - 14:00
Session 4 – Design and Evaluation for the User Experience II
Session Chair: TBA
UX Evaluation and Best Practices for Social Research Data-Collection Tools: The Case of iMedius FormBuilder (F)
The Reel Deal: Designing and Evaluating LLM-Generated Short-Form Educational Videos (F)
UEQ-GR and UEQ-S-GR: Towards a Greek Adaptation of the User Experience Questionnaire and its Short Version (F)
Interaction Design in Mobile Augmented Reality in Education: Insights from a Systematic Review (F)
A Longitudinal Evaluation of Heart Rate Efficiency for Amateur Runners (F)
14:00 - 15:00
Lunch Break & Socialize
15:00 - 16:30
Session on Poster & Demos & Hands-On Experience
Session Chair: TBA
16:30 - 17:30
Closing Ceremony
17:30 - 19:00
Greece SIGCHI Chapter Meerting
21:00 - 23:00
Book reading - Farewell Drink (Εκδήλωση - Ινστιτούτο Κυβέλη)