Program (Daily)
Room: Amphitheatre
Room: Amphitheatre
How does AI Impact Human Behaviour? The Interplay among Research, Design and Policy PerspectivesRoom: Amphitheatre
User Experience in Sustainable Tourism: Enhancing Transparency in Tour Guide App Recommendations (S) The differential effects of algorithmic recommendations on user experience: Enjoyment and serendipity in everyday music streaming (F)Room: Amphitheatre
Expressing Digital Character Personality through Motion capture: A study of body movements and personality traits. (F)Rooms: Amphitheatre
Reevaluation of standards and procedures of human-computer interaction in XR Voice-based interactions in Immersive Interactive Digital Narratives Animated Threads: Digital Cloth applications as a Creative Tool in Choreography and Costume Design CyberOps Commander: Tactical Decision Simulator ChatGPT and Pi AI under the Microscope: Artificial Empathy for Enhancing Digital Customer ServiceRoom: Amphitheatre
Panelists:
- Konstantinos Boletsis, Senior Researcher, SINTEF Digital, Oslo, Norway
- Maria Kontogiorgou, UX consultant, CEO at Atride, Syros, Greece
- Irene Mavrommati, Professor, Interaction Design, Hellenic Open University, Patras, Greece
- Alexandros Rosso, UX Lead, Kotsovolos, Athens, Greece
The topic:
Emerging technologies, such as artificial intelligence, augmented reality, and immersive interfaces, are transforming human interactions with digital systems and environments. As these innovations rapidly evolve, it is crucial to prioritize user privacy, build robust trust mechanisms, and maintain human-centered design principles. By thoughtfully integrating technological advancements with ethical considerations, we can create digital experiences that are not only powerful and innovative but also respectful of individual needs and rights.
Following ACM SIGCHI general purpose, in this panel discussion, we aim to highlight the role of the human – technology – user experience, and how their interaction may enable priority strategic objectives and actions that would generate a significant impact in people's lives. In this respect, it would be great if you could elaborate on your standpoint on the topic, share your experiences and insights, address current/future programs and workstreams that you (and your organization) may be involved in, promote collaborations & cooperations, and discuss challenges and opportunities for the greater good.
Room: Amphitheatre
Exploring Social Interaction with Asymmetrical XR through the Playful Cabinet of Curiosities Experience (S) Focalization in video games: narrative agents, cinematic techniques and gaming experience (S) Augmenting character animation in MOCAP systems through sonification and live coding (S)Room: Amphitheatre
Those Who Do Not Learn History Are Doomed to Play It: Toward a Framework for Historical Inquiry in Video Games (F) A Framework for Co-designing Mixed Reality Experiences to Enrich Intangible Cultural Heritage in Museums (F) Exploring the role of Emerging Technologies in preservation and promotion of traditional costumes: The role of AI in current practices. (F) Talking to Users in VR: Assessing Different Communication Methods with participants in VR User Studies (S)Rooms: Amphitheatre + Α.05 + A.06
From Judgment to Paradise: Designing Reflective Spatial AR Experiences in the Helysian Exhibition LLMs can play a role of user interface assistance for enterprise software ATRIDE’s Smart Respiratory Shirt, ANASA VirtualZeus: Oral human-LLM interaction in AR for dialog with a mythological character ANNETTE: Immersive AR Telepresence– The Dodona Oracle Experience AI4Debunk: Immersive VR Training for Critical Thinking and Digital Resilience NooNiot: AI Marketplace and Interoperable Sandbox for What-If Scenario Simulation Across Six Smart City Verticals SMART TESLA: AI-Driven, Sensorless Energy Optimization for Public Buildings – A Modular Add-on for Smart City SustainabilityRooms: Amphitheatre + Α.05 + A.06
Return to Life in the Garden Expressing Character Personality Across Media: Experimental Approaches to Transmedia WorldsRoom: Amphitheatre
Logging Off or Stressing Out? Digital Disconnection and its Role for Digital ResilienceRoom: Amphitheatre
Playing, Moving and Designing with Data: Exploring Young Students’ Data Literacy Skills in Embodied Classification Games (S) How Many Participants Do You Need for Closed Card Sorting? A Case Study of an E-commerce Website (S) Distinguishing Voluntary and Involuntary Blinks Through Eye Openness Metrics (S) A Multimodal Approach to User Experience Evaluation: Integration of Physiological, Behavioral, Contextual and Self-Report data with UserSence (S)Room: Amphitheatre
UX Evaluation and Best Practices for Social Research Data-Collection Tools: The Case of iMedius FormBuilder (F)Rooms: B13 + A.05 + A.06 + Parthenon room
A.05 Posters & Demos
- NooNiot: AI Marketplace and Interoperable Sandbox for What-If Scenario Simulation Across Six Smart City Verticals
- Turning Fact-Checks into Narratives with LLMs
- Splash App: Share your art with the creative community
- AI4Debunk: Immersive VR Training for Critical Thinking and Digital Resilience
- A Case Study on Accessibility of Document Scanning Applications
- Evaluation of Deceptive Design Patterns in Health Applications
- World Usability Day every day: Embracing the Values of Usability & Accessibility.
- ATRIDE’s Smart Respiratory Shirt, ANASA
- VirtualZeus: Oral human-LLM interaction in AR for dialog with a mythological character
- Imagine Farewell Station: A VR Described Footage Experience of Memory and Loss
- Return to Life in the Garden
- Temporal Ethics: AI & The Shifting Self
- IQMedia: A knowledge-transfer Hub for collaborative actions towards business transformation, Innovation, Quality journalism, exploitation and use of AI and Big Data in the Media environment.
- CALYPSO.GR: Collaborative AnaLYsis, and exPosure of diSinfOrmation in Greece
A.06 Posters & Demos
- ANNETTE: Immersive AR Telepresence– The Dodona Oracle Experience
- Expressing Character Personality Across Media: Experimental Approaches to Transmedia Worlds
- Interactive Techniques for Entering and Editing Text on Smart Watches Through the Rotary-Crown
- XR Cognitive Training for Early Dementia & Alzheimer’s: Games, Simulated Activities, and Holographic Telepresence
- From Judgment to Paradise: Designing Reflective Spatial AR Experiences in the Helysian Exhibition
- LLMs can play a role of user interface assistance for enterprise software
- SMART TESLA: AI-Driven, Sensorless Energy Optimization for Public Buildings – A Modular Add-on for Smart City Sustainability
- Explorations into the Past, AI-Powered Virtual Reconstruction for Heritage Education
B.13 Doctoral Consortium
- Reevaluation of standards and procedures of human-computer interaction in XR
- Voice-based interactions in Immersive Interactive Digital Narratives
- Animated Threads: Digital Cloth applications as a Creative Tool in Choreography and Costume Design
- CyberOps Commander: Tactical Decision Simulator
- ChatGPT and Pi AI under the Microscope: Artificial Empathy for Enhancing Digital Customer Service
Room: Amphitheatre